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MEET Gian Miranda

As a Bachelor of Science candidate in Animation and Game Design, I have dedicated my studies to building compelling and interactive experiences. My work spans the full development pipeline, from concept to execution, with hands-on experiences in 2D and 3D game projects. I specialize in crafting detailed environmental models, dynamic character rigs, and level design, using industry-standard tools like Maya, Mudbox, Substance Painter, and Unreal Engine my creative visions to life. My workflow also includes Adobe After Effects and Photoshop for composition and texture creation

Portfolio

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